



	Pantheism Project

		Maps for Total Annihilation 3.1 ( + Core Contingency, and TAUCP )



			Actually released : (pp)La Mort dans l'me ; (pp)Plasma ; (pp)Per
		- more coming soon.



		Please note that the maps may be unsignificant if you don't play them as I personaly
		recommand it. Ensure to have a look at the readme of each map, it should help you to
		set the correct unit limit, to know what Ai to choose, to be warned for the bugs you
		may encounter...

	Here is what the maps I'll eventualy finish should require :
		
	
			- Total Annihilation 3.1 ( >> download and launch ta1x-31c to update your TA )

			- Core Contingency ( or CC-Units and CC-Features + 3dofiles )

			- TAUCP 2.3 ( some maps - like this one - , and my Ais won't work without it )

			- Tamec2004final ( but not the tamecweapons2004 or extra tamec weapons )

			- Tak_Anims_2004_beta ( so please do not put Creon Features in your TA directory )

			- Tak_Anims ( MC_WindyTrees 1 or 2 are not required, for they conflict with Tamec )

			- Dsdata2 ( see the Final Frontier site >> Tads_Features )

			- EGWinterAnims_v1, EGWvents ( tauniverse >> 'allfiles' >> MC_Winter Folder tileset )

			- Oxianims_1 ( Oxigen tileset )

			- MC_metalWorldAnims ( tauniverse >> 'allfiles' >> Metalworld tileset )

			- totala.ini with the UnitLimit set to - see the readme(s) - ( to optimize my Ais )


		Concerning the PC, I think you shouldn't play (pp)maps with less than :

			- 1.8 ghz Pentium IV

			- 512 MB

			- A video card like a Geforce FX 5700 ( 128 MB )


	
	But this list may change... 
											bye !
											
											Franois


